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~ UX researcher, human factors, hardware + software ~
I study how people understand, trust, and use AI-enabled products, from early discovery to prototype testing and product decisions.
My focus is how hardware, software, and AI come together as one experience.
Previously at Samsung, MIT Media Lab, Cornell Fiber Science and Apparel Design, Accenture
I study how people understand, trust, and use AI-enabled products, from early discovery to prototype testing and product decisions.
My focus is how hardware, software, and AI come together as one experience.
Previously at Samsung, MIT Media Lab, Cornell Fiber Science and Apparel Design, Accenture
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technology :: people
digital :: physical
thinking :: making
I studied Fiber Science and Apparel Design at Cornell, where I learned how clothing and materials shape comfort, behavior, and expression. Summers at Michael Kors and Thom Browne in New York showed me how ideas move through product cycles, materials, manufacturing, the store floor, and finally onto people wearing them on the street.
My work explores how technology can feel natural rather than complicated. I like working beneath the surface, whether that means understanding a material, a technical system, a product ecosystem, or the environment around it and creating experiences that meet people where they are.
feel both surprising and familiar.
Intuition > Instruction
Whether I’m daydreaming about the future, following research rabbit holes, or prototyping new interactions,
I’m driven by one belief:
The best innovations happen when we understand not just what people do, but how they feel doing it.
I’m drawn to teams building thoughtful AI-enabled products and connected experiences, from wearables and smart environments to creative tools, that shape how people live, create, and collaborate, with love and care.
Some truths can only be understood through touch.
Everything is connected.
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AI & EXPERIENCE RESEARCH
Galaxy AI S Pen, SamsungDefined the opportunity space for AI across the S Pen and connected devices.
Methods: generative and evaluative mixed-methods; expert interviews, a concept-prioritization survey, a diary study, and co-design.
Impact: shaped the AI product direction; concepts shipped as Galaxy AI (Note Assist, Sketch to Image) and featured in the 2024 keynote.
Role: scoped and ran the research; turned the insights into the concept prototype.
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Methods: generative and evaluative mixed-methods; expert interviews, a concept-prioritization survey, a diary study, and co-design.
Impact: shaped the AI product direction; concepts shipped as Galaxy AI (Note Assist, Sketch to Image) and featured in the 2024 keynote.
Role: scoped and ran the research; turned the insights into the concept prototype.
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Galaxy Buds 3 Pro, Samsung Evaluated an AI adaptive-audio experience before a working prototype existed.
Methods: human factors and evaluative research; Wizard-of-Oz in simulated environments, usability testing, and 3D ear and hand scan analysis across the US and Korea.
Impact: findings on interaction and comfort shaped Adaptive Noise Control, shipped in Galaxy Buds3 Pro.
Role: designed and ran the study end to end, partnering with audio engineering.
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Methods: human factors and evaluative research; Wizard-of-Oz in simulated environments, usability testing, and 3D ear and hand scan analysis across the US and Korea.
Impact: findings on interaction and comfort shaped Adaptive Noise Control, shipped in Galaxy Buds3 Pro.
Role: designed and ran the study end to end, partnering with audio engineering.
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AI Family Hub, SamsungFoundational research on how families actually use a connected fridge display.
Methods: mixed-methods generative research; in-home field studies, concept testing, journey mapping, and behavioral analysis.
Impact: reprioritized which AI features mattered; informed the 2025 Bespoke AI Family Hub.
Role: designed and ran the study; partnered with design and engineering.
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Methods: mixed-methods generative research; in-home field studies, concept testing, journey mapping, and behavioral analysis.
Impact: reprioritized which AI features mattered; informed the 2025 Bespoke AI Family Hub.
Role: designed and ran the study; partnered with design and engineering.
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SmartThings, Samsung
Explored future-facing concepts for making home energy understandable through digital-twin systems.
Methods: generative research and strategic synthesis; stakeholder workshops, ecosystem mapping, and concept development.
Impact: shipped as SmartThings 3D Map View; helped reframe the direction toward simpler, clearer control of connected devices.
Role: drove concept development grounded in research; surfaced opportunities and helped align stakeholders toward a roadmap.
Methods: generative research and strategic synthesis; stakeholder workshops, ecosystem mapping, and concept development.
Impact: shipped as SmartThings 3D Map View; helped reframe the direction toward simpler, clearer control of connected devices.
Role: drove concept development grounded in research; surfaced opportunities and helped align stakeholders toward a roadmap.
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
PHYSICAL & DIGITAL SYSTEMS
KnitheWorld, MIT Media LabMade industrial knitting-machine programming usable for non-experts and K-12 learners.
Methods: formative research with non-technical users, iterative prototyping, interface and systems design.
Impact: showed complex fabrication tools can be made accessible; master's thesis, Tangible Media Group.
Role: designed the research and built the tool and interface.
Website
Interface
Methods: formative research with non-technical users, iterative prototyping, interface and systems design.
Impact: showed complex fabrication tools can be made accessible; master's thesis, Tangible Media Group.
Role: designed the research and built the tool and interface.
Website
Interface
Self-deStaining Textiles, AccentureDesigned interactive systems combining fabric, stains, and light.
Methods: prototyping, user studies, interactive-systems design.
Impact: co-first-author publication, CHI 2021.
Role: co-led the design and research.
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Methods: prototyping, user studies, interactive-systems design.
Impact: co-first-author publication, CHI 2021.
Role: co-led the design and research.
View More
Computational Knitting, Shima SeikiTrained in industrial knitting programming and CAD workflows for translating digital patterns into textile structures.
Focus: computational textiles, digital fabrication, APEX design software
Focus: computational textiles, digital fabrication, APEX design software
E-TextilesBuilt responsive fabric interfaces using conductive yarns, Arduino, and textile-based sensors.
Focus: physical computing, sensor behavior, material interaction
Focus: physical computing, sensor behavior, material interaction
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3D & DIGITAL FABRICATIONS
Photogrammetry, MIT Media LabDeveloped accessible 3D scanning workflows for custom wearable design.
Methods: photogrammetry, body modeling, digital fabrication workflow development
Impact: connected digital capture, computational design, and 3D printing for personalized product concepts.
Methods: photogrammetry, body modeling, digital fabrication workflow development
Impact: connected digital capture, computational design, and 3D printing for personalized product concepts.
Role: Researcher + Prototyper
CO-DESIGN, Cornell 3D Body Scanning LabStudied how 3D scanning, modeling, and printing could support custom protective gear for skateboarding communities.
Methods: user research, co-design exploration, digital fabrication pipeline mapping
Impact: identified opportunities and friction points across the custom-fit product experience.
Methods: user research, co-design exploration, digital fabrication pipeline mapping
Impact: identified opportunities and friction points across the custom-fit product experience.
Role: Research Assistant
3D Scanner UX Testing, Fit:MatchRan user research for a startup using 3D body scanning to support custom-fitted clothing.
Methods: comparative fit studies, participant testing, comfort evaluation
Impact: evaluated fit, comfort, and user experience across 25 participants.
Methods: comparative fit studies, participant testing, comfort evaluation
Impact: evaluated fit, comfort, and user experience across 25 participants.
Role: UX Researcher
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SOFTGOODS & PRODUCT DEVELOPMENT
Technical Apparel DevelopmentCreated technical packs and supported product development from material selection through manufacturing.
Focus: soft goods, production workflows, technical specifications
Focus: soft goods, production workflows, technical specifications
Textile Production
Practiced weaving, knitting, dyeing, surface design, and garment construction across experimental and production contexts.
Fashion Show & Textile ExhibitionDesigned, produced, and exhibited textile and apparel work through Cornell FSAD shows and exhibitions.
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FILMMAKING
Broken GlassWrote, directed, and edited a short film about memory, friendship, and breaking out of a protective shell.
“A girl feeling what it is to be loved, experiencing warmth through true friendship and connection… a memory of childhood that lasts forever. Broken doesn’t always mean “broken.” Breaking glass that turns into pieces—pieces of memories, reflections. They can never be glued together, but each will shine individually.
Breaking out of her glass shell.”
“A girl feeling what it is to be loved, experiencing warmth through true friendship and connection… a memory of childhood that lasts forever. Broken doesn’t always mean “broken.” Breaking glass that turns into pieces—pieces of memories, reflections. They can never be glued together, but each will shine individually.
Breaking out of her glass shell.”
As it isProduced a short film on my dear town, Ithaca, and everyday observation.
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠑⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠛⠒⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠖⠉⠉⠳⡀⡠⠊⠉⠁⠀⠉⢆⢀⣠⠤⢄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⢀⡀⠀⠀⡖⠒⠒⢒⠇⠀⠀⠀⠀⠿⠁⠀⠀⠀⠀⠀⠘⠋⠀⠀⠀⠙⡆⠀⠀⣔⣦⣀⡀⢀⡄
⣀⣀⡜⠁⠀⠁⠀⠓⢄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠀⠀⠁⠀⠉⠉⠉⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣇⣀⣀⣀⣀⠤⠤⡴⠒⠀⠀⠀⠀⠀⢸⠦⣀⣀⣠⠇⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠱⣄⠀⠀⣀⣀⣀⠼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⢦⡀⢀⡄⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠖⢗⠒⠋⠀⠀⠀⠀⠀⠀⣀⡀⡠⠀⠀⠀⠀⠀⠀⠀⠀⠀⢘⡿⣏⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠓⠂⠀⠀⠀⠀⠀⠀⠀⠀⠋⠁⠈⠓⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
EDUCATION
MIT Media Lab
M.S. Media Arts and Sciences
Tangible Media Group
Advisor: Hiroshi Ishii
Focus: HCI, Computational Knitting, Smart Materials
Cornell University
B.S. Fiber Science and Apparel Design
Focus: digital fabrication, 3D body scanning, wearable product design
MIT Media Lab
M.S. Media Arts and Sciences
Tangible Media Group
Advisor: Hiroshi Ishii
Focus: HCI, Computational Knitting, Smart Materials
Cornell University
B.S. Fiber Science and Apparel Design
Focus: digital fabrication, 3D body scanning, wearable product design
EXPERIENCE
UX Research Consultant
(incl. Google Labs), present
Senior User Experience Researcher
Samsung Design Innovation Center, 2021-2024
R&D Researcher
Accenture Future Technology Lab, 2020
Research Assistant
Tangible Media Group, MIT Media Lab, 2019-2021
Affiliated Researcher
Responsive Environments, MIT Media Lab, 2018
Research Assistant
Cornell 3D Body Scanning Lab, 2014-2018
Product Development Intern
Michael Kors, 2017
Production Intern
Thom Browne, 2016
PUBLICATIONS & PATENT
KnitheWorld: lines_of_code_as_loops_of_yarn
Master’s Thesis, MIT Media Lab, 2021
Committee: Hiroshi Ishii, Mitch Resnick, Zach Lieberman
Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains, and Light
Co-first author, CHI 2021
Ultra-Low Latency Spatial Detection, Recording, and Indication of Key Sound Events
U.S. Patent Application Publication No. US 2026/0059257 A1, published February 26, 2026
TEACHING & TALKS
Design in the Age of AI, SF Hardware Meetup, 2025
Storytelling Workshop, MIT Media Lab, 2021
Teaching Assistant, MAS.834 Tangible Interfaces, MIT Media Lab, 2020
Knit Your World!, MIT Media Lab, 2020
Batik Workshop, MIT Media Lab, 2019
RECOGNITIONS
MIT Media Lab Voices, Featured Student, 2021
I Am HumEc, Featured Student, Cornell, 2018
Cornell Fashion Industry Network, 2018
Barbara L. Kuhlman Fiber Arts and Wearable Scholarship, 2016
Dean’s List, Cornell, 2014-2015
EXHIBITIONS
CO-DESIGN, Jill Stuart Gallery, 2018
Fashion Speaks Gala, Cornell Fiber Science and Apparel Design, 2018
Facade of New Year, Cornell College of Human Ecology, 2016
Emphasis Through Structure, Cornell Collective Fashion Show, 2016
SKILLS
Research
Mixed-methods research, research strategy, human factors research,
usability testing, field studies, diary studies, concept testing, survey design, behavioral analysis
Product Experience
Human-AI interaction, AI evaluation, wearables, connected devices,
smart environments, product validation, roadmap input, insight synthesis
Collaboration
Cross-functional partnership, workshop facilitation, stakeholder alignment,
research storytelling, research ops, patent and IP development
Prototyping + Systems
Wizard-of-Oz studies, rapid prototyping, digital fabrication,
3D body scanning, computational textiles, smart materials, dashboarding
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good time @ MIT Media Lab
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠑⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠛⠒⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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⠀⠀⠀⢀⡀⠀⠀⡖⠒⠒⢒⠇⠀⠀⠀⠀⠿⠁⠀⠀⠀⠀⠀⠘⠋⠀⠀⠀⠙⡆⠀⠀⣔⣦⣀⡀⢀⡄
⣀⣀⡜⠁⠀⠁⠀⠓⢄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠀⠀⠁⠀⠉⠉⠉⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣇⣀⣀⣀⣀⠤⠤⡴⠒⠀⠀⠀⠀⠀⢸⠦⣀⣀⣠⠇⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠱⣄⠀⠀⣀⣀⣀⠼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⢦⡀⢀⡄⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠖⢗⠒⠋⠀⠀⠀⠀⠀⠀⣀⡀⡠⠀⠀⠀⠀⠀⠀⠀⠀⠀⢘⡿⣏⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠓⠂⠀⠀⠀⠀⠀⠀⠀⠀⠋⠁⠈⠓⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀